Keynote Speaker Announced: Stan Just and The Witcher 3

July 22, 2015

The Witcher 3: Wild Hunt was one of the most anticipated game releases of the year and it has exceeded all expectations with a beautiful open world, vast variety of side quests, memorable characters and story-driven plot.

We can only imagine how much experience, effort and teamwork is required to create such a vibrant game. What keeps CD Projekt RED at the top of the game is their investment into the corporate philosophy, employee motivation and process organization. Of course, you might say that the lion’s share of their success is based on talent, but when it comes to a company like this culture could not be underestimated.

We bet you’d like to learn how it all works from the inside, wouldn’t you? Now you can!

Stan Just will come to DevGAMM Hamburg 2015 on September 10-11 to share the insight on methods and approaches used in CD Projekt RED to guide art production of The Witcher 3: Wild Hunt. He is going to explain how quality and creativity go together in the course of production. Stan will unveil the secrets of translating motivation and passion into great results through working philosophy, corporate policies and organizational tools. Good thing is that Stan will not only discuss the best practices they’ve adopted but also share the downfalls that are an integral part of every creative process.

Who is this session for?

  • Game developers who need inspiration for their work. Especially team leaders and managers who are constantly looking for new ways of improving people’s working conditions and employee satisfaction.

  • Game developers who would want to open up to their bosses and show them the other way around to getting real benefits from using their talent and motivation for better game quality, better scores and better sales.

Stan Just is a passionate gamer working as a producer for CD Projekt RED on “The Witcher 3: Wild Hunt”. During his career in gamedev he worked at Reality Pump on “Two Worlds” franchise games and at 11 bit studios on a number of multiplatform titles including: “Anomaly 2”, “Funky Smugglers” and “Sleepwalker’s Journey”.

In the field of game production he published featured articles on Gamasutra, presented his methods during multiple conferences (including GDC) and is now lecturing Project Planning at Game Dev School.

DevGAMM Hamburg show will be full of surprises and The Witcher 3 session is just a tip of the iceberg!

Register now with Early Bird price available.

DevGAMM Hamburg 2015: Registration is open!

July 15, 2015


DevGAMM is heading to Western Europe for the first time with the new event that will take place in Hamburg, Grand Elysee Hotel on September 10-11.

In 2015 we challenged ourselves to three events per year and with Moscow conference gathering over 1400 attendees we are off to a good start. Being our next stops, Hamburg and Minsk are expected to draw over 1000 participants each.

DevGAMM Hamburg 2015 will be exciting, but before letting you on our ambitious plans we want to share some thoughts of those who are genuinely thrilled about DevGAMM ‘s new location:

“We want DevGAMM to be a bridge between developer’s communities of Eastern and Western Europe. We are really grateful to Hamburg city for helping us make it possible. We hope that DevGAMM Hamburg 2015 will unite people from different corners of the world who share our passion for making games”, said Valeriya Mallayeva, the Founder and Managing Director of DevGAMM conference.

“Hamburg is one of the most important locations for gaming in Europe and therefore a very good place for an international developer-conference. We are looking forward to DevGAMM and a lot of exciting talks and conversations”, said Hendrik Klindworth, CEO InnoGames.

Dr. Christian Wawrzinek, COO and Co-Founder Goodgame Studios: “Hamburg is one of the biggest European locations for the development of computer games. Therefore it’s only logical that Hamburg will once again be place for a major conference. DevGAMM offers an extensive and sophisticated program. We are looking forward to its premiere in Hamburg and will surely be on the spot.”

Theodor Niehues, Co-CEO & Co-Chairman gamigo group: “DevGAMM is one of the world’s most important and productive events within the games industry. We are excited that gamecity:Hamburg was able to get DevGAMM on the river Elbe, close to our office door. We are looking forward to a successful conference with gamecity:Hamburg and are going to support intensively, so Hamburg will remain to be DevGAMM’s long-term-harbor.”

“By hosting such a prestigious conference, Hamburg demonstrates its relevance for the international games industry. With the DevGAMM, Hamburg hosts an event that will hugely benefit the city’s economic clusters and create immediate value for the location. The decision in favour of Hamburg confirms our acquisition approach of placing a firm focus on clusters”, said Thorsten Kausch, managing director of the Hamburg Convention Bureau GmbH (HCB) and the Hamburg Marketing GmbH (HMG)

Important part

So, Hamburg, right?
Imagine DevGAMM but in a completely new environment. Europe opens up so many possibilities for us as organizers in the form of large international game companies, easier access to star speakers and strong support of gamecity:Hamburg.

What it means for you?

Have a valuable experience to share? Become a speaker.

Coming from CIS country? Reach out to us for visa invitation.

Striving for recognition? DevGAMM Awards and Game Lynch will do the trick.

Showcasing a new game title? GAMM:Play area will be better than ever, all you need is a ticket.

Looking for a publisher? Meet more international companies at Speed Game Dating.

Want to raise your brand profile? Vast endorsing and branding opportunities await.

Inclined to get your company noticed and achieve maximum visibility? Check out our sponsorship options.

Hope to find employer or an employee? Go no further than Career Wall.

Do you associate conferences with networking? Get a business pass, make appointments and settle down in business lounge.

Are you a socialite? There is no place like DevGAMM party.

Need a free pass? Volunteer!

Write about games? You came to the right place. Welcome.

There is so much more you can do at DevGAMM Hamburg 2015. We will do everything in our power to make it worth your while.

Follow us to stay on top of important deadlines and intriguing announcements!

This conference was created for YOU!

DevGAMM team

DevGAMM Moscow 2015 Official Report

June 2, 2015

The annual DevGAMM conference was held in Moscow on May 15-16. Radisson Slavyanskaya Hotel hosted more than 1400 industry professionals from all over the world.

DevGAMM Conference reached a whole new level, introducing a wider range of topics that included console and PC game development, while the game showcase area featured more mid-core projects. 95% of the conference content was dedicated to game making technologies, art, animation, sound design, programming, game design and cross-platform development.

More than 50 established speakers and panel participants shared their experience with DevGAMM attendees, eagerly answering questions and offering valuable advice. All sessions including those by Rami Ismail, Daniel Rosenfeld, Linnea Harrison are already available on DevGAMM Youtube channel.

60 games demonstrated at the traditional GAMM:Play showcase impressed conference attendees and press representatives with the diversity in terms of genres and platforms.

Speed Game Dating once again came out as a very productive event with 20 publishers and 40 developers taking part. Due to a careful preliminary selection of projects and interested publishers, both parties spent quality time exchanging contacts and discussing games.

Lots of DevGAMM attendees participated in the conference with a sole goal of finding new projects or employment opportunities. Vacancy Wall supported by Spice Recruitment agency was organized to help them learn about job offers from dream game companies and receive quality advice on how to become an in-demand employee.

One of the most unusual events of this DevGAMM was a private screening of GameLoading: Rise of the Indies movie in Russian. Amused viewers shared their impressions right after the premiere: most were inspired and claimed to look at international indie-culture in a whole new light.

DevGAMM heartwarming atmosphere manifested itself at Chartboost Pre-Party on May 14th that took place in a popular Moscow bar. The party felt more like old friends hanging out with a glass of beer discussing events that happened in their life in the past few months. Meanwhile at the end of the second day of the conference, Bye-Bye Mingle organized by Renatus was a great opportunity to dispose of business cards, find new friends or colleagues, discuss the event and plan for future encounters.

DevGAMM Moscow 2015 was the first conference to gather such a star-filled team of judges at Game Lynch that truly made developers suffer. The only game maker that came out of the lynch smelling roses (and not alcohol) was Michael Peiffert, the creator of Out There: Omega Edition. Make sure to watch him become a winner of this incredible show.

DevGAMM Awards came up as a bit of a surprise this year. Instead of ever-smiling Lerika, the role of a honorary host took on Mike Rose, one of our speakers who immediately won the audience with his British humour and unexpected sketches.The whole ceremony was accompanied by Daniel Rosenfeld who just sat there on the couch reading a weird Russian book.

DevGAMM Awards recording will soon be available on our Youtube channel.

Here is the list of games which received special rewards and prizes from our sponsors:

Grand Prize (sponsored by Kefir!)
Game: Out There: Omega Edition
Developer: Mi-Clos Studio

Excellence in Visual Art
Game: Shadowmatic
Developer: Triada Studio

Excellence in Game Design (sponsored by Gamanoid)
Game: Beat The Beat
Developer: 2Players & Nekki

Excellence in Narrative (sponsored by Casual Connect)
Game: Out There Omega Edition
Developer: Mi-Clos Studio

Excellence in Audio (sponsored by Unilead)
Game: Replay – VHS is not dead
Developer: Neko Entertainment

Best Indie Game (sponsored by tinyBuild GAMES)
Game: Scrap Garden
Developer: Flazm

Best Mobile Game (sponsored by Vizor Interactive)
Game: Divide by Sheep
Developer: Bread Team

Best Unity Game (sponsored by Unity Technologies)
Game: AI Olympius
Developer: Lions Shade

Best Online Game (sponsored by Nekki)
Game: Get The Gun

Game Lynch Award (sponsored by Renatus)
Game: Out There: Omega Edition
Developer: Mi-Clos Studio

Media Choice Award
Game: Shadowmatic
Developer: Triada Studio

Sponsor companies entertained DevGAMM attendees with a huge amount of different contests, announced their newly released products and gave away lots of great souvenirs. Worth mentioning that the best tables, treats, presents and other activities were provided by Vizor Interactive, Akamai, Kefir!, Unity, Nekki and conference organizer Renatus company.

Next conference is a completely new page in DevGAMM history.The event will become a so-called bridge between the developers from CIS countries and Western Europe. It will be held in a luxurious Grand Elysee Hotel in the center of Hamburg (Germany).

DevGAMM Hamburg 2015 will take place on September 10-11.

Additionally, this year is going to lay foundation for a good new tradition: there will be 3 DevGAMM conferences annually. So the registration for the third one, DevGAMM Minsk 2015 that will take place on December 10-11 in Renaissance Minsk Hotel, will open in October.

We are so grateful to all our sponsors, speakers, media representatives and attendees for supporting us all the way!

See you in Hamburg!
Leave us again to come back!

Forever Yours,
DevGAMM team.

List of Companies Moscow 2015

May 13, 2015

Traditionally, we present a list of companies and studios that have registered for the conference.

Remember, that you can appoint a meeting with:

- sponsors
- business participants
- speakers

To do so, please follow the “appoint a meeting” link on the relevant page.

And don’t forget that you can find details about what each of the business participants is offering and looking for on the corresponding page.

Make sure to spend both conference days as productively as possible!

List of participating companies:

Continue reading »

Final Information for DevGAMM Attendees

May 11, 2015

Dear conference attendees,

It’s just a few days before the event begins.

We’ve come up with the most important information you should know.

Please read it carefully!


If for some reason either you or your colleagues haven’t registered for the conference yet, you can do it right now online!

The online registration will be available up until May 14th, 10:00 p.m.

You will not be allowed to pay in cash at the conference.

Please register online in advance!

Badge pick-up

You have two ways to get your badge:

on May 14th, from 6:00 to 9:00 p.m. at Chartboost Badge PickUp Pre-Party (the pre-party will go on until 10:00 p.m.)

on May 15th or 16th from 9:00 a.m. to 6 p.m. during the conference at Radisson Slavyanskaya Hotel (follow the signs with DevGAMM logo).

Make sure to bring your identity document and ticket (a printout or in electronic form).

For non-local attendees

We have prepared information for our non-local attendees, who can learn about the taxi and how they can get from the railway stations/airports to the conference venue.

Program and other activities

The conference program is available on this page.

Simultaneous translation of all the sessions will be provided at the Conference Hall and Tolstoy Hall! Free headphones for simultaneous translation will be handed out at the hall entry. To get them, you will need to present your identity document.

Please pay attention that iOS Workshop requires pre-registration. Entry through the guest lists only.

Lunch breaks on both conference days will last from 1:00 to 3:00 p.m. The hotel is located near the Evropeyskiy Trade Centre with plenty of restaurants and food courts inside.

On May 15th, 6:30 p.m. the Conference Hall will host an exclusive Russian premiere of the documentary film “GameLoading: Rise of the Indies” about the community of indie developers.

Don’t miss it! :)

GAMM:Play Showcase

GAMM:Play Showcase is traditionally split into 4 streams. It means you will get a chance to take a look at various games during 2 days of the event.

The schedule of games showcase will be available in your badge insert.

Business meetings

Unless you’ve already managed your list of meetings, it’s highly recommended to get down to it right now.

You can use website forms to appoint meetings with:

- sponsors
- business participants
- speakers

For your convenience, there will be Meeting Point 1, 2 and 3 arranged next to the stairs at the lobby in front of the showcase zone.

On the second day of the event we’ll set up a Business Lounge at Chekhov Hall to create a more relaxing environment for talks and negotiations.

Speed Game Dating

If you’ve got a developer or publisher registration for Speed Game Dating, please make sure to be there on time.

The latecomers and those, who lack the required materials, will not be admitted.

The online Speed Game Dating registration is already over, but you still have a chance to get on the waiting list. Deadline for sending a waiting list application is May 14th, 2:00 p.m. – one hour before the first stream begins.

The list of streams will be posted next to the Chekhov Hall entry, just in case you forget the number of your stream.

Game Lynch & Awards

Make sure to visit the high spot of our conference – the discussion panel Game Lynch.

Right after its ending, the sponsoring companies will present their special prizes to the attendees and the official DevGAMM Awards ceremony will begin.

It will be followed by the closing event of the conference – Renatus Bye-Bye Mingle.


Follow us on Twitter to stay tuned for the latest information:

@DevGAMM . We’ll announce the beginning of keynote speeches and bring you the hottest news right from the event.

Don’t forget to add the official #DevGAMM hashtag to your messages in social media!

Have a nice day, see you at DevGAMM Moscow 2015!

Yours always,

DevGAMM Team

Reception of Dr. Simonov at Unity booth

May 8, 2015

This year at Unity’s booth (P4), besides traditional buns, Reception of Valentin Simonov, Field Engineer for Unity @ Russia. DevGAMM guests will have unique opportunity to get actual information on what Premium Support is and what model of work is appropriate for them. Appointment is required, the number of records is limited!


Game Lynch: The Most Productive Drinking Game

May 6, 2015

Everyone who has ever attended DevGAMM can barely imagine it without Game Lynch – a special event making the viewers laughing out load and participants drinking too much alcohol.

Wait, there’s no need to cancel your ticket – DevGAMM is not some Sin city! In fact, Game Lynch is just a humorous way of pointing out the weak points of games to their developers and giving them advice on making them better.

During one hour 6 notorious game experts will review and discuss games given up by the boldest of gamedev men. Each expert will get his 5 minutes of fame (according to timer) to tell whatever he thinks of the game using any expressions. To drink or not to drink – that will be the question, and the public will decide it for each of the speakers!

Every expert will pick out a game to his taste from the list.The lynching is held in the form of real-time playtesting session, it looks similar to what you’ve seen in let’s players’ videos on Youtube. The game developers are given only 1 minute to defend their games.

Still having doubts as to going at or skipping the Game Lynch, which is one of the funniest DevGAMM activities, by the way? Then watch videos of previous lynches!

This year the DevGAMM “rings” will feature:

GalyonkinSergey Galyonkin VS Party Hard
Developed by Pinokl Games

GalyonkinAndre Krug VS IndiRun
Developed by Alexandra Tokaryuk & Lev Iakimov

GalyonkinMike Rose VS Spooky Rooms
Developed by NeverLab

GalyonkinWolf Lang VS VHS Story
Developed by Lazy Bear Games

GalyonkinAlex Nichiporchik VS Paper Knight
Developed by Suricate Games

GalyonkinRami Ismail VS Out There:Omega Edition, Developed by Mi-Clos Studio

Disclaimer: Rami Ismail and Sergey Galyonkin don’t drink, but if they lose the audience vote, Alex Nichiporchick will drink for them. Hope, you won’t get to see him drunk:)

The game which survives the Game Lynch will get a special prize from Renatus
Don’t miss this cherry-on-top event of DevGAMM at the Conference Hall on May 16th, from 17:00 to 18:00!
Let’s get ready to rumble!

DevGAMM Awards Nominees Announced

May 4, 2015

We present to you the list of DevGAMM Awards nominees!
The official ceremony will be held on May15 at 6 p.m. in Conference Hall.

Grand Prize

VHS Story, Developed by Lazy Bear Games
Out There: Omega Edition, Developed by Mi-Clos Studio
Divide by Sheep, Developed by Bread Team
Leave Me Alone, Developed by Onvision Studio
Beat The Beat, Developed by 2Players & Nekki

Excellence in Visual Art

12 is better then 6, Developed by Ink Stains Games
Leave Me Alone, Developed by Onvision Studio
AI Olympius, Developed by Lions Shade
Shadowmatic, Developed by Triada Studio
Divide by Sheep, Developed by Bread Team

Excellence in Game Design

Dead Ahead Quarantine, Developed by Mobirate
Beat The Beat, Developed by 2Players & Nekki
Party Hard, Developed by Pinokl Games
Replay – VHS is not dead, Developed by Neko Entertainment

Excellence in Narrative

Tormentum – Dark Sorrow, Developed by OhNoo Studio
Out There: Omega Edition, Developed by Mi-Clos Studio
Scrap Garden, Developed by Flazm
VHS Story, Developed by Lazy Bear Games

Excellence in Audio

Beat The Beat, Developed by Developed by 2Players & Nekki
Divide by Sheep, Developed by Bread Team
Mighty Crew, Developed by AminiLab
Replay – VHS is not dead, Developed by Neko Entertainment
Shadowmatic, Developed by Triada Studio

Best Indie Game (sponsored by tinyBuild GAMES)

Party Hard, Developed by Pinokl Games
Scrap Garden, Developed by Flazm
Leave Me Alone, Developed by Onvision Studio
VHS Story, Developed by Lazy Bear Games
Warside, Developed by Kraken Games

Best Mobile Game (sponsored by Vizor Interactive)

Floors, Developed by Yuri Sanachev
Out There: Omega Edition, Developed by Mi-Clos Studio
Divide by Sheep, Developed by Bread Team
Universe Of Wars, Developed by Last Level
Pocket Troops, Developed by Heyworks

Best Unity Game (sponsored by Unity Technologies)

Replay – VHS is not dead, Developed by Neko Entertainment
AI Olympius, Developed by Lions Shade
Time of Dragons, Developed by 4 I LAB LTD
Warhammer 40,000: Space Wolf, Developed by HeroCraft
Pocket Troops, Developed by Heyworks

Best Online Game (sponsored by Nekki)

Universe Of Wars, Developed by Last Level
Time Of Dragons , Developed by 4 I Lab Ltd
Warside , Developed by Kraken Games
Cube Day Z, Developed by idspe dev ltd
Get The Gun, Developed by DATCROFT GAMES

Game Lynch Award (sponsored by Renatus)

Party Hard, Developed by Pinokl Games
IndiRun, Developed by Alexandra Tokaryuk & Lev Iakimov
Spooky Rooms, Developed by NeverLab
VHS Story, Developed by Lazy Bear Games
Paper Knight, Developed by Suricate Games
Out There: Omega Edition, Developed by Mi-Clos Studio

Media Choice Award

Message Quest, Developed by Message Quest
Scrap Garden, Developed by Flazm
Shadowmatic, Developed by Triada Studio
Leave Me Alone, Developed by Onvision Studio
Warhammer 40,000: Space Wolf, Developed by HeroCraft

#GamesJamKanobu winners will also be awarded during the ceremony.

Everyone is welcome to take part in the contests by sponsor companies and get valuable prizes on stage. Follow the news on social networks with the hashtag #DevGAMM and come up to sponsors’ tables to try your luck!

Make sure to be there on May 16th for the hottest ceremony of them all – DevGAMM Awards!

Exclusive Premiere of GameLoading: Rise of the Indies at DevGAMM Moscow 2015

April 30, 2015

News about the release of a new feature documentary exploring the world of indie game developers spread across Europe’s gaming community like wildfire. Now the film GameLoading: Rise of the Indies is the most trending topic everywhere, from news media to Twitter’s developer chats. Inspired by the idea of showing this exclusive film at the conference, Lerika shared it with the team and a moment later office became a hive of enthusiasm and excitement. This documentary is a declaration of love for indie community, just like DevGAMM.

We are grateful to Alconost company and Yulia Vahrusheva (tinyBuild) who worked hard to provide Russian subtitles for the film, proving their strong commitment and special affection for indie people. So did the creators of GameLoading: Rise of the Indies just a few years ago.

Continue reading »

5 Must See Sessions about Unity

April 30, 2015

There are a lot of developers coming to DevGAMM who use Unity as their game engine. That is why every year we select a series of sessions dedicated to this great tool.
This DevGAMM you will be able to learn how to optimize your mobile application on Unity, what are the new features of Unity 5, including physics and networking, as well as hear the story of a successful Unity application launch.

So here is the list of the Unity sessions worth your attention:

Hands-On with the Unity 5 Game Engine

Who: Andy Touch, Unity Technologies

When&Where: May 16, 12:00 -13:00, Tolstoy Hall

Unity 5, the latest version of the cross-platform game engine, brings a variety of new features, such as Physically-Based Rendering, Reflections, Global Illumination, Audio Mixing, 2D Physics Area Effectors and more. This session will be a hands-on, in-editor walkthrough of these features and how to easily set them up for use in your games and projects.

Ever since he added physics to 100 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies‘ Evangelism team helping to spread the word of the game engine and to show off what it can do.

Resolving physics upgrade issues with Unity 5

Who: Anthony Yakovlev

When&Where: May 16, 15:00 -16:00, Pushkin Hall

Anthony will tell about new possibilities of Unity 5 physics and ways of correcting those typical mistakes that are caused by their misuse.

Anthony Yakovlev is an experienced game developer and entrepreneur with credits in 10+ console titles and one upcoming big MMO RTS.

Minions Paradise: Optimization of mobile Unity application

Who: Dmitry Vedenko.

When&Where: 16 мая, 16:30 – 17:00, Зал Пушкин.

Based on the example of Minions Paradise Dmitry will talk about profiling and optimization of the mobile Unity app on iOS and Android by memory size and performance speed.

Dmytry Vedenko has over 5 years of professional experience in mobile games development for cutting edge platforms including iOS and Android, using C++, OpenGL ES, Lua and Unity. Joined EA in 2014 with main focus on Unity and performance optimization.

Bringing X-Mercs: Invasion to life – lessons learnt from making a hardcore 3D mobile strategy game with Unity

Who: Oleg Pridiuk

When&Where: May 16, 17:00- 17:30, Pushkin Hall

In this talk, Oleg Pridiuk will share key insights into X-Mercs: Invasion to life 18 month production process whilst working with the Unity engine. He will reveal the challenges that presented themselves during the production pipeline, design solutions, PvP server solutions as well as the major lessons learnt whilst developing such an ambitious title for mobiles and tablets.

Oleg Pridiuk is a part of Game Insight’s Strategic Partnerships team, working within the industry to advance Game Insight’s position as a leader in producing high-quality, hardcore 3D games. Prior to joining Game Insight, Oleg spent six years at Unity Technologies as both Mobile Specialist and Technology Evangelist where he worked globally with hundreds of game developers and publishers.

Unity Networking: new possibilities

Who: Valentin Simonov

When&Where: May 16 17:30 -18:00, Pushkin Hall

Unity 5.x includes the first implementation stage of new networking, which is going to replace RakNet and make it possible to create MMO games in a few clicks. From this session you’ll learn about the possibilities in the field of multiplayer online game creation that will soon become available to you and about the content of next releases.

At Unity Technologies, Valentin Simonov is the one who finds technical solutions for major clients and, in his spare time, he travels over Europe sharing knowledge about the different technical aspects of Unity at various conferences. Valentin translated Unity’s book about shading into Russian and is supporting the open-source projects.

Best Unity advice from true experts only at DevGAMM Moscow 2015!