DevGAMM Minsk 2014 Announcement

June 30, 2014

Have you been to Minsk?

The friendly capital will receive attendees of this year’s international game conference
DevGAMM!

We invite you to spend 2 days in this amazing city and be part of the largest game event in Belarus on October 17-18!

Venue:Renaissance Minsk Hotel
Around 800+ game industry professionals expected.

Since 2008, when we had our very first conference, lots of people suggested the idea of bringing DevGAMM to Belarus. And finally we can make it happen!

For a number of reasons, including unstable political climate within Ukraine, there will be no traditional DevGAMM Kyiv in 2014. But we are not leaving the city for good, it’s most likely that we’ll meet you there next year.

DevGAMM Minsk 2014 is focused on boosting up game development in CIS countries, and we promise to defend “the most productive game event ” title!

We can’t wait to meet our regular conference guests in Minsk. You will love the capital of Belarus for its convenient location, transport accessibility, and plenty of sights to see.

According to our plans, DevGAMM Minsk will attract a great number of foreign speakers and become the premier gamedev event in Belarus!

Follow our blog and twitter to get the latest news. Be the first to read about new speakers, session subjects and special events.

Looking forward to see you in Minsk!
The early-bird registration is already open!

Forever yours,
DevGAMM Team

Marmalade Goes Free

June 20, 2014

Good news for game developers: Marmalade SDK goes free!

Marmalade’s free SDK license enables developers to create apps and games for iOS, Android, Windows Phone, Windows Store, BlackBerry and Tizen using a single codebase, delivering native performance on any device.

The free Marmalade SDK license also boasts a wide range of pre-integrated extensions including billing and IAP APIs for all major app stores, plus many leading advertising, social, game services, graphics, physics, analytics and database services.

Source: Marmalade Blog

Video are online!

June 18, 2014

Lecture videos of DevGAMM Moscow 2014 are already available online!
Featured videos:

Keynote: “The Value of Collaboration”
David Helgason, Unity Technologies
Keynote: “Sincere Game Design”
Rami Ismail, Vlambeer
Keynote: “Earn to Die – The illusion of simplicity”
Ilya Kiryakin, Toffee Games
Discussion Panel: “Is it worth creating games if you could do something else and be equally successful?”
Discussion Panel: “Game media: operating suggestions for developers”
Game Lynch
TinyBuild, FDG Entertainment, Vlambeer, Zeptolab and Ant.Karlov

Survey for participants of DevGAMM Moscow 2014

May 30, 2014

Thanks to all the participants of DevGAMM Moscow 2014 for being so supportive!

We hope you liked the conference!

Please help us make it even better and complete this brief survey!

DevGAMM Moscow 2014 – Official Report

May 23, 2014

DevGAMM Moscow 2014 is over. It was an awesome and productive event!

It gathered 1,200+ participants from all around the world!

This was our first time hosting DevGAMM Moscow for 2 days instead of one, and our venue at the Radisson Blu Slavyanskaya was conveniently large, and very practical.

The conference program was rich and interesting, with technical speeches on game development, technologies, game design, art, producing and community management.

The keynote from Rami Ismail (Vlambeer) was a great success and got so much positive feedback on twitter and other social media.

Another highlight was a full day’s worth of high-quality Unity-focused content on the second day of the conference, opening with a Keynote from Unity CEO, David Helgason.

The GAMM:Play showcase was a great success this year! Developers presented 70 new projects over the 2 days of the conference. The opportunity was free for developers, and made sure that each developer had ample time to both showcase their game, and experience the conference.

The Vacancy Wall made both sides of the hiring process simple and easy. Employers could quickly browse the available talent at the show together, and developers looking for work could make themselves heard at the “Hire Me!” board.

Speed Game Dating, as usual, helped publishers and developers to find each other in a very productive way. In one hour, we hosted 20 meetings of 3 minutes each.

This year, DevGAMM had 2 Mingle Parties, sponsored by Gingee and Unity, bringing twice as much networking at the end of each day.

The new DevGAMM Awards show was a huge success!
This year it gathered 186 titles. Thank you to all of our participants!

List of winners:

“Grand Prize”
Developer: Ant.Karlov
Game: Zombotron 2: Time Machine

“Excellence in Visual Art”
Developer: Ant.Karlov
Game: Zombotron 2: Time Machine

“Excellence in Game Design”
Developer: Lampogolovii
Game: Hero in the Ocean

“Excellence in Narrative”
Developer: Nikolay Kamenyuk
Game: Knightie Tale

“Excellence in Audio”
Developer: Nekki
Game: Shadow Fight 2

“Best mobile game”
Developer: Tortuga Team
Game: Braveland

“Best Social Game”
Developer: Vizor Interactive
Game: Knights & Brides

“Best Unity Game”
Developer: Empathy Box Team
Game: Breached

“Best Flash Game”
Developer: Andrey Chaporov
Game: Tank Travel

“Best HTML5 game”
Developer: Kulikov & Porubov
Game: Soccer Mover

“Best Online Game”
Developer: GD-Team
Game: Metal War Online

“Best Indie Game”
Developer: Brainy Studio
Game: TurnOn

“Innovation Award”
Developer: iDea-Pixels
Game: Lumika

“Audience Choice Award”
Developer: Indigo Kids, Mironova Katerina
Game: Dragon Run

“Women’s Choice Award”
Developer: Ino-Co Plus
Game: Gunspell

“Game Lynch Award”
Developer: Tortuga Team
Game: Braveland

“Best future mobile game”
Developer: Nikolay Kamenyuk
Game: Knightie Tale

“Innovative HTML5 Game”
Developer: NiNo Games
Game: Funny Arms 2: Revolution

“GAMM:Play Game of Show”
Developer: Empathy Box Team
Game: Breached

Congrats to all the winners!

Video of all the sessions will be available soon at DevGAMM.com.
You can see short videos from the conference now:

On behalf of DevGAMM team, we would like to say thank you to Unity Technologies, Vizor Interactive, AlternativaPlatform, our organizer Renatus, also every sponsor, speaker and attendee for the support that we feel every year!

The DevGAMM event is growing and developing itself all thanks to you!
We are moving the CIS game industry forward!
We care about games!

Thank you so much for coming! We hope you enjoyed the show.

Forever yours,
Valeriya Mallayeva and the DevGAMM Team

List of companies

May 8, 2014

We announce the list of companies and studios which are registered at DevGAMM Moscow 2014. This year there will be more than 400 of them!

Let us also remind that you can schedule a meeting with:
- sponsoring companies (marked in blue)
- business participants (marked in red)
- speakers (marked in orange)

If one company marked in blue and red, that means you can find it at sponsors’ page and at business participants’ page.

Click “Make an appointment” or “Email” link under the company info or the participant’s bio.

This year at Business participants page you can find information what they are looking for and what they offer.

Use your time at the conference to the most – schedule meetings in advance!

Attendee list: Continue reading »

DevGAMM Awards Nominees Announced

May 8, 2014


The nominees of DevGAMM Awards is announced!

Do not miss the Award Ceremony on May 16 @ 18:00 in Conference Hall.

Grand Prize

Optical Inquisitor, Developed by Vertixo Games
TurnOn, Developed by Brainy Studio
Braveland, Developed by Tortuga Team
Zombotron 2: Time Machine, Developed by Anton Karlov
Metal War Online, Developed by GD-Team

Excellence in Visual Art (sponsored by Vizor Interactive)

Zombotron 2: Time Machine, Developed by Anton Karlov
Shadow Fight 2, Developed by Nekki
Braveland, Developed by Tortuga Team
Blaze&Graze!, Developed by WYSE Games
Hero in the Ocean, Developed by Lampogolovii

Excellence in Game Design (sponsored by FDG Entertainment)

Braveland, Developed by Tortuga Team
Hero in the Ocean, Developed by Lampogolovii
Jellydad Hero, Developed by Hunter Hamster
Flip and go, Developed by Lampogolovii
Tank travel, Developed by Andrey Chaporov

Excellence in Narrative

Space Expedition, Developed by Vladislav Shiryayev and Anton Paramonov
Knightie Tale, Developed by Nikolay Kamenyuk
Dragon Run, Developed by Indigo Kids

Excellence in Audio

Braveland, Developed by Tortuga Team
Shadow Fight 2, Developed by Nekki
Pocket Troops, Developed by Heyworks
Hero in the Ocean, Developed by Lampogolovii
Slender man Origins, Developed by BIGZUR.com

Best Mobile Game (sponsored by ChartBoost)

Shadow Fight 2, Developed by Nekki
UFO Legacy, Developed by Roman Negrey
Optical Inquisitor, Developed by Vertixo Games
Braveland, Developed by Tortuga Team
Pocket Troops, Developed by Heyworks

Best Social Game

Avior Skies, Developed by ENIXAN Entertainment
Zerkland, Developed by Smart Soft
Knights & Brides, Developed by Vizor Interactive

Best Unity Game (sponsored by Unity Technologies)

Metal Wars Online, Developed by GD-Team
Braveland, Developed by Tortuga Team
Breached, Developed by Empathy Box Team

Best Flash Game

Zombotron 2: Time Machine, Developed by Anton Karlov
Good Daddy 2, Developed by Yuri Sanachev & Nikita Madebeykin
Tank travel, Developed by Andrey Chaporov
Jellydad Hero, Developed by Hunter Hamster
How Dare You, Developed by The Shpufa
Red Warrior, Developed by Lampogolovii

Best HTML5 Game (sponsored by Funtomic)

RunRabbitRun! The Town, Developed by FLAT12
Mushroom Jump, Developed by Roman Kornukhov
Soccer Mover, Developed by Kulikov & Porubov
Battle Fish, Developed by Porubov
Metal Gear GB, Developed by Andrey Mishanin

Best Online Game

Nuclear Farm, Developed by CCsoft.ru
Skyburg, Developed by Awesomatic Games
Orion, Developed, by Ruslan Khuduev and Egor Blinov
Metal War Online, Developed by GD-Team

Best Indie Game (sponsored by Renatus)

Optical Inquisitor, Developed by Vertixo Games
Zombotron 2: Time Machine, Developed by Anton Karlov
Train Valley, Developed by Flazm.com and Oroboro
Flip and go, Developed by Lampogolovii
TurnOn, Developed by Brainy Studio
Tank travel, Developed by Andrey Chaporov

Innovation Award (sponsored by Marmalade)

Flip and go, Developed by Lampogolovii
TurnOn, Developed by Brainy Studio
Spell Gate, Developed by Goblin’s Games
Lumika, Developed by iDea-Pixels
Red Warrior, Developed by Lampogolovii

Women’s Choice Award

GunSpell, Developed by Ino-Co Plus
Road Story, Developed by Smartphoneware
Snakes like Frogs, Developed by Anton Gorenko
Carrot Rush, Developed by Lampogolovii
Sugar Trip, Developed by Andrey Oplesnin

Game Lynch Award

Shetani, Developed by Vladimir Atamanov and Dmitry Svetlov
TurnOn, Developed by Brainy Studio
Braveland, Developed by Tortuga Team
Lumika, Developed by iDea-Pixels
Mushroom Jump, Developed by Roman Kornukhov

Audience Choice Award

Please, make your vote for your favorite game at the conference!

Besides the main nominations of DevGAMM Awards, we have several additional sponsor’s nominations.

The winners will be announced before main Award Ceremony and also get awesome prizes!

Best Future Mobile Game (sponsored by G5)
Innovative HTML5 Game (sponsored by SpilGames)
GAMM:Play Game of Show (sponsored by Wargaming.net)
Wacom Contest Award

As a part of this ceremony we will award the winners of #GamesJamGAMM!

Unity Mingle with beer and vine will start right after Awards Show! :)

Away3D Typescript training at DevGAMM Moscow

May 7, 2014

The Away Foundation is pleased to announce a second training day for Away3D Typescript will be held in Moscow as part of the annual DevGAMM conference.

The previous training held in Kiev in December last year was a blast, and we now hope to repeat this success in slightly warmer climes. ;)

The one-day workshop will take place on the 17th May, the day after Devgamm. Cost is currently only $100 (£66) for the entire day, but hurry as these early-bird tickets are in limited supply!

The agenda follows a similar pattern to our previous training sessions, with full details along with payment options found on our eventbrite page (For those looking to pay in rubles, we have setup a parallel registration page on Timepad). Location is at the Neuron Hackspace in central Moscow.

Our presenter Rob Bateman will also be giving a talk about Away3D Typescript at Devgamm Moscow as part of the conference, alongside a selection of great speakers from around the globe. More details can be found here.

Game Lynch @ DevGAMM Moscow 2014

May 7, 2014

Game Lynch is the most interesting discussion panel at DevGAMM!
Game industry experts will dissect and analyze games submitted by the attending developers, and discuss their strengths and weaknesses.

This year, our experts are:

Rami Ismail, Vlambeer
Philipp Döschl, FDG Entertainment
Eugene Yailenko, Zeptolab
Anton Karlov, Ant.Karlov
Moderator as usual – Alex Nichiporchik, Tiny Build

This year we received more than 40 applications!
Our strict board of experts chose 5 titles for the panel:

Shetani
TurnOn
Braveland
Lumika
Mushroom Jump

Which game will survive the lynch, and receive the “Game Lynch Award” award? The winner is up to you, as the audience will vote on games after Game Lynch!

Don’t miss Game Lynch на DevGAMM Moscow 2014!

Mingle parties at DevGAMM

May 5, 2014

This year we’ll be having two official Mingle parties for conference attendees!

Gingee presents: “Gingee Mingle @ DevGAMM”

When: May 15, 2014 @ 18:00 – 20:00
Where: Main Hall (GAMM:Play area)



Unity Technoligies presents: “Unity Mingle @ DevGAMM”

When: May 16, 2014 @ 19::00 – 21:00
Where: Main Hall (in front of Unity Booth)

Come over for beer, wine, champagne and a great deal of social networking! :)