In this presentation we will provide in-depth knowledge about the Unity runtime. The first part will focus on memory and how to deal with fragmentation and garbage collection. The second part on performance profiling and optimizations. Finally, there will be an overview of debugging and profiling improvements in the newly announced Unity 5.0.
Marco Trivellato is a veteran in the game industry with a strong background in computer science and a passion for programming and videogames. He worked for many years in Italy, Canada and now England. In his time in Vancouver he worked for Electronic Arts and Next Level Games as systems and rendering software engineer on triple-A titles like FIFA, Fight Night 3 and Captain America, spending most of his time on game engines, focusing on their performance and architecture.
Антон представит обзор изменений в физических компонентах в Unity 5.0. Будут рассмотрены такие области, как ткани, техника и базовое взаимодействие твердых тел.
Anthony Yakovlev is an experienced game developer and entrepreneur with credits in 10+ console titles and one upcoming big MMO RTS.
At last! Unity’s brand new GUI system is almost here! Andy will show a hands-on demonstration of how to use it to create polished and interactive UI for your games and applications. He will also show how the UI system can be used to create both screen-space 2D HUD and world-space 3D UI, how it fits in with varying screen resolutions and he will also explain how it has been designed for both graphic designers and programmers to use!
Ever since he added physics to 100 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies‘ Evangelism team helping to spread the word of the game engine and to show off what it can do!
Unity removes a lot of pain for android developers. Though it is vital to know how to use this powerful tool-set efficiently. Come and learn these tips & tricks and even more right from Unity Android Team member.
Ruslan Grigoryev, Born in USSR, graduated MS in Computer Science in Russia. 10+ years in game development with various companies: from Creat Studios to LG Electronics, with number of released titles: from PC/PS2 to iOS/Android/Brew/J2ME/Symbian. Almost 3 happy years in Unity as a QA for mobile platforms: Android/Windows Phone 8.
David Helgason leads Unity Technologies in its mission to democratize game development through the best technology, the best tools, and the best business practices.Helgason has led groundbreaking business innovation for Unity which have revolutionized the games industry and are now widely imitated and adopted. Every day he restlessly leads the global company’s future growth by focusing on the basics and channeling how they can lead to global domination. An ex-engineer, technologist, and visionary, Helgason serves on the boards of several games and technology startups, speaks his mind about what he cares about most, and generally tries to make himself useful.
Have you been to Minsk?
The friendly capital will receive attendees of this year’s international game conference
We invite you to spend 2 days in this amazing city and be part of the largest game event in Belarus on October 17-18!
Venue:Renaissance Minsk Hotel
Around 800+ game industry professionals expected.
Since 2008, when we had our very first conference, lots of people suggested the idea of bringing DevGAMM to Belarus. And finally we can make it happen!
For a number of reasons, including unstable political climate within Ukraine, there will be no traditional DevGAMM Kyiv in 2014. But we are not leaving the city for good, it’s most likely that we’ll meet you there next year.
DevGAMM Minsk 2014 is focused on boosting up game development in CIS countries, and we promise to defend “the most productive game event ” title!
We can’t wait to meet our regular conference guests in Minsk. You will love the capital of Belarus for its convenient location, transport accessibility, and plenty of sights to see.
According to our plans, DevGAMM Minsk will attract a great number of foreign speakers and become the premier gamedev event in Belarus!
Looking forward to see you in Minsk!
The early-bird registration is already open!
Good news for game developers: Marmalade SDK goes free!
Marmalade’s free SDK license enables developers to create apps and games for iOS, Android, Windows Phone, Windows Store, BlackBerry and Tizen using a single codebase, delivering native performance on any device.
The free Marmalade SDK license also boasts a wide range of pre-integrated extensions including billing and IAP APIs for all major app stores, plus many leading advertising, social, game services, graphics, physics, analytics and database services.
Source: Marmalade BlogComments (0)
Lecture videos of DevGAMM Moscow 2014 are already available online!
|Keynote: “The Value of Collaboration”
David Helgason, Unity Technologies
|Keynote: “Sincere Game Design”
Rami Ismail, Vlambeer
|Keynote: “Earn to Die – The illusion of simplicity”
Ilya Kiryakin, Toffee Games
|Discussion Panel: “Is it worth creating games if you could do something else and be equally successful?”|
|Discussion Panel: “Game media: operating suggestions for developers”|
TinyBuild, FDG Entertainment, Vlambeer, Zeptolab and Ant.Karlov
DevGAMM Moscow 2014 is over. It was an awesome and productive event!
It gathered 1,200+ participants from all around the world!
This was our first time hosting DevGAMM Moscow for 2 days instead of one, and our venue at the Radisson Blu Slavyanskaya was conveniently large, and very practical.
The conference program was rich and interesting, with technical speeches on game development, technologies, game design, art, producing and community management.
The keynote from Rami Ismail (Vlambeer) was a great success and got so much positive feedback on twitter and other social media.
Another highlight was a full day’s worth of high-quality Unity-focused content on the second day of the conference, opening with a Keynote from Unity CEO, David Helgason.
The GAMM:Play showcase was a great success this year! Developers presented 70 new projects over the 2 days of the conference. The opportunity was free for developers, and made sure that each developer had ample time to both showcase their game, and experience the conference.
The Vacancy Wall made both sides of the hiring process simple and easy. Employers could quickly browse the available talent at the show together, and developers looking for work could make themselves heard at the “Hire Me!” board.
Speed Game Dating, as usual, helped publishers and developers to find each other in a very productive way. In one hour, we hosted 20 meetings of 3 minutes each.
This year, DevGAMM had 2 Mingle Parties, sponsored by Gingee and Unity, bringing twice as much networking at the end of each day.
The new DevGAMM Awards show was a huge success!
This year it gathered 186 titles. Thank you to all of our participants!
Congrats to all the winners!
Video of all the sessions will be available soon at DevGAMM.com.
You can see short videos from the conference now:
On behalf of DevGAMM team, we would like to say thank you to Unity Technologies, Vizor Interactive, AlternativaPlatform, our organizer Renatus, also every sponsor, speaker and attendee for the support that we feel every year!
The DevGAMM event is growing and developing itself all thanks to you!
We are moving the CIS game industry forward!
We care about games!
Thank you so much for coming! We hope you enjoyed the show.
Valeriya Mallayeva and the DevGAMM Team