Drawing contest in Wacom’s demo area!

April 16, 2014

Take part in the conference contest to win IntuosPro Pen and Touch Medium Graphics Tablet!

Come over and draw an “Acting King of Beasts” in the interactive Wacom zone! Show us your imagination, wits and sense of humor.

You’ll be able to work on your drawing throughout the entire conference. The winner will be announced at the solemn awarding ceremony closing the event!

Announcing Unity@DevGAMM

April 14, 2014

Keynote by David Helgason (Founder & CEO of Unity) will open day 2 of DevGAMM Moscow on May 16.

Unity is partnering up with DevGAMM to bring a full day of of content during DevGAMM Moscow 2014. Unity@DevGAMM’s sessions include:

  • Introduction to Unity 5
  • Hands-on with new GUI system
  • Tips and tricks on developing for Android
  • Nvidia PhysX3 in Unity 5
  • and more

Sessions will take place in Radisson Blu’s main hall and will be technically focused.

About DevGAMM Moscow 2014:

  1. May 15-16 (Unity@DevGAMM on May 16)
  2. Radisson Blu Slavyanskaya
  3. The most productive event for game developers and publishers

DevGAMM Moscow 2014 content schedule

DevGAMM Moscow 2014 Content Highlights

“Sincere Game Design”
Rami Ismail, Vlambeer

In 2013 Vlambeer won Apple’s iPhone Game Of The Year Award for Ridiculous Fishing.

Rami Ismail will talk about Vlambeer’s approach to game design with concrete examples and best practices.

“Art Preproduction in Zeptolab”
Alexey Atmosky, Zeptolab

An inside look at preproduction of art in Pudding Monsters and Cut the Rope 2.

Learn how to carry out this stage with maximum efficiency and bring harmony between visual style and mechanics.

“Community Management: Purposes and consequences”
Alisa Belova, Wargaming

Presentation will touch upon the basic purposes of the gaming community management, the problems community managers often face, as well as the results of the effective interaction with players.

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Accommodation discounts

April 10, 2014

Dear attendees!

Grab the chance to reserve a room in Radisson Blu Hotel with the special 40% discount.

Discount is available till April 14 for our attendees.

The hotel has 410 comfortable rooms, of which: standard rooms, business class rooms, junior suites and apartments. Every room is equipped with air conditioner, PC port, direct international phone line with personal v-mail, mini-bar.

Game Contest and Awards

April 8, 2014

The traditional DevGAMM Game Contest and Awards is open!

First games for different platforms have been submitted by developers.

The event always features lots of nominations and awesome prizes, and this year won’t be an exception.

The games are accepted till April 20 inclusive.


We are happy to announce the gamedev marathon #GamesJamGAMM!

One week of game development on April 21-27!

Jam will start right after the application deadline for DevGAMM Game Contest.

The best Jam works will be presented on the Game Showcase GAMM:Play.

Winners will get prizes at the DevGAMM Award Ceremony!

Don’t miss last day of Early Bird tickets to DevGAMM

March 31, 2014

DevGAMM Moscow 2014 is coming soon, and today is the last chance to save money on tickets!
Registration for INDIES is only $70, and BUSINESS is still $110 for the 2-day event!

What to expect at the conference:

  • Practical and useful sessions about game development, art and animation, technologies, production and game design!
  • Game Showcase GAMM:Play. If you have an awesome game to show – it’s free!
  • Annual Game Contest with Award Ceremony at the conference. Submit your game now!
  • Traditional Game Lynch  from game industry experts.
  • Speed Game Dating – developers and publishers are going to date. :)
  • Vacancy Wall – job marketplace at the conference. Submit your vacancy for free!

And we still have some more surprises for you, which we are going to announce soon.

Register now for the most productive event for game developers and publishers!

Welcome our Keynote speaker – Rami Ismail from indie studio Vlambeer!

March 30, 2014

His game Ridiculous Fishing won an Apple Design Award at the 2013 Apple Worldwide Developers Conference. In August 2013, Vlambeer announced that the game was nearing one million dollars in sales. Apple chose Ridiculous Fishing as its iPhone game of the year in 2013.

Announcement DevGAMM Moscow 2014

March 14, 2014

The annual international gaming conference DevGAMM arrives at a new level!

This year, the event will last for 2 days – on May 15-16, 2014.
We’ll also have a new venue – Radisson Blu Slavyanskaya.

The organizers are expecting to host around 1,000-1,500 attendants from different countries.

DevGAMM is a conference dedicated to game development and publishing.
The most productive event in gaming industry.

Registration has already opened. Tickets are from 70$.

These are some of this year’s conference speakers: Vlambeer, Rovio, ZeptoLab, Wargaming.net, Unity, AlternativaPlatform, Away3D, Adobe, FDG Entertainment, RJ Games, tinyBuild, Charlie Oscar, indie studios and lots of others.

The majority of lectures will cover topics on game development: game design, programming, art and animations, sounds, producer’s activities.

On top of that, the secrets of promotion, monetization, publishing, and postmortems of successful projects will be shared. And even more…

Traditionally, the conference will include its own exclusive events that make it stand out:

Register right now!

Amanita Design: Machinarium and beyond

January 23, 2014

Organizers are very sorry for the first 10 minutes missing from the lecture. The record is currently unavailable due to technical issues.


In this presentation Jakub will share his experience from the making of Machinarium and other games. He will talk about the development process from initial sketches until finished game, about Amanita’s approach to business and marketing and he will maybe show a few bits from the new projects.

About speaker:
Jakub Dvorský is Czech game designer, visual artist and founder of Amanita Design studio. Among the most noticeable projects are short games Samorost, Samorost2, The Quest For The Rest, Questionaut and Osada, full-length game Machinarium and Botanicula or design for feature puppet film Kooky by Academy Award-winning director Jan Sverak. Amanita Design team is currently 14 people.

Discussion panel about in-game sound

January 23, 2014



Dmitry Kuzmenko – coo-founder of Strategic Music
Aleksandr Falinskiy – is a composer, who created soundtracks to many iOS and Android games.
Aleksander Ahura – indie composer
Rostislav Chaban, World’s best bass guitar player. Composer in Universe Music.
Stanislav Polesko is working as project leader for Strategic Music
Irina Nikitina – indie composer