DevGAMM Minsk 2014 – official report

October 24, 2014

Last weekend Minsk held DevGAMM Minsk 2014 conference for the first time. While planning this event, we did not expect it to cause such a rush: the tickets had been completely sold out two weeks before the event, and instead of the declared 800 participants small Renaissance Minsk Hotel managed to fit 1,000 people from 22 countries!

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DevGAMM Minsk 2014 featured more than 50 excellent reports on game development and promotion, game design, technical components, art, sound, screenwriting and legal aspects. Speakers were eager to answer all the questions from the participants, even after their speeches were over.

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All presentations, including the most interesting ones from Mike Rose and Maxim Hryniv, will soon appear on the official Youtube channel of the conference. Stay tuned for updates on our Twitter and Facebook accounts.

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GAMM:Play, a traditional game showcase took place in two separate halls this time and was a huge success. 61 game was presented during the event, and due to the support of Wargaming company every developer gained valuable feedback from Sergey Galyonkin.

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Opportunistic developers also jumped at a chance to show their games to different publishing companies at Speed Game Dating, and publishers noted that there were more quality projects this time.

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Spice Recruitment was in charge of Vacancy Wall at Minsk conference. Pretty girls were attracting the attention of confused applicants with chocolates and valuable advice. Every participant was able to find his or her dream job right there.

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Every DevGAMM we try to bring something new to the conference. This time we introduced Business Lounge where every business participant was able to relax, discuss work opportunities with partners and have a drink.

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DevGAMM Minsk 2014 hosted 3 wonderful parties, which gave participants the opportunity to get to know each other, find new friends and partners or even job offers. We would like to express special gratitude to PocketGamer, SkyMobi, Vizor Interactive and Renatus for creating very informal atmosphere, which makes networking so productive.

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Game Lynch left the unforgettable impression on every attendee.The new format made this show a nice mixture of humor, criticism and light alcohol inebriation. The audience was the fairest judge, that is why a cocktail, mixed of all the ingredients found on the table, was tried both by the developers and gaming experts.

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DevGAMM Awards appeared to be the conference biggest finale. We were touched by the reaction of developers and the audience, when the winners were announced. Thanks to everyone who participated!

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Grand Prize
Game: Fright Fight
Developer: zGames

Excellence in Visual Art
Game: King of Bugs
Developer: 1LevelUpGames

Excellence in Game Design
Game: God of light
Developer: Eon games

Excellence in Narrative
Game: Need A Hero
Developer: Alis Games

Excellence in Audio
Game: Good morning and die
Developer: OneGoodGame.com studio

Best Indie Game (sponsored by tinyBuild GAMES)
Game: I was on the Throne
Developer: Disco Fish

Best Mobile Game (sponsored by Vizor Interactive)
Game: Need A Hero
Developer: Alis Games

Best Unity Game (sponsored by Unity Technologies)
Game: Isles of Umbra
Developer: Twisted Pilot

Best Online Game (sponsored by Nekki)
Game: Star Battle
Developer: iLogos

Game Lynch Award
Game: Renegades
Developer: Dmitry Kozlov

GAMM:Play Game of Show (sponsored by Wargaming.net)
Game: Secrets of the Carpets
Developer: Trinbox

Huge thanks to Vizor Interactive, Unity and Kefir companies, to our organizer Renatus, each sponsor, speaker and every attendee for all the help and support. We appreciate so much that you believe in us!

And we assure you that we will definitely surprise you next year!

We look forward to meeting you all again in Moscow, on May 15-16, at Radisson Slavyanskaya Hotel.

Leave us again to come back!

Forever Yours,
DevGAMM Team

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Vizor Interactive Sessions at DevGAMM Minsk 2014

October 15, 2014

Republic of Belarus is the motherland of many successful game companies, including Vizor Interactive. They not only provide a full support for DevGAMM Minsk 2014, but also participate in all the conference activities, especially in presentation section.

Vizor Interactive

Dina Sudarieva has been leading Zombie Island project since 2011 and her responsibilities include development management, publisher relations and game release management in different social networks. Dina has a broad experience in teamwork organization, so clearly she will dedicate her presentation called “Development of a productive team and its self-organizing in practice. Manager’s role in the process” to this kind of issues. She will explain what is team building, how to establish proper objectives and what is required to maintain the team spirit. She will share some of the secrets of the successful team organization based on Zombie Island project.

Vladimir Yatsukevich has been developing games for computers and portable devices for 15 years. In Vizor Interactive, he is engaged in design, and some aspects of his work on the Zombie Island and Klondike games sparked him to create a presentation on the subject: “Designer’s oath: 10 principles of creating a successful product” in which we will focus on the most important principles of choosing the right design tools that affect the success of the game.

In addition, Vizor Interactive is the official organizer of the Official Mixer@DevGAMM party, which will be held on September 17 at Renaissance Minsk Hotel.

Become familiar with the Belarusian culture of doing gaming business with Vizor Interactive at DevGAMM Minsk 2014!

Chartboost & G5 Entertainment Nominees

October 15, 2014

Last week we presented the list of nominees in all major categories, and we will learn the names of the winners at DevGAMM Awards Ceremony, which will be held on October 18.
In addition to the main prizes, the Chartboost and G5 Entertainment companies have prepared special gifts for their individual sponsorship categories..
The developer of the best future mobile game according to G5 Entertainment will receive GoPro Hero3 Silver. Chartboost will hand over $1K (US) for the use of its services to the developer of mobile game, which they like the most. That developer will also have the opportunity to attend Chartboost University in San Francisco the week before GDC.

And today they are ready to announce games, which could become winners!

Best Future Mobile game (G5 version) category includes:G5 version
Magic Dice, Developed by Sampad
Slender Man: Noire, Developed by Dark Fusion
Magic Towers, Developed by Devil’s Dozen Games

Chartboost’s Choice – Best Mobile Game category includes:
Chartboost’s Choice
UnnyWorld, Developed by Unnyhog Entertainment
Maze Dungeon, Developed by IndaDaim
Zombie Derby 2, Developed by Olexiy Netrebenko

What kind of game will be selected by sponsors? We will know it only at DevGAMM Awards!

Final Information

October 14, 2014

Dear conference attendees,
Please read the final information about the conference.

Registration

You can pick up your badge:

  • October 16, from 6pm till 9pm at the Pre-Party in bar “Coyot” (Nezavismosti Avenu 117a)
  • October 17 & 18 from 9am till 6pm in Renaissance Minsk Hotel (Dzerzhinsky Avenue 1E)

Don’t forget your personal ID and your ticket (printed or electronic version).

For Visitors

For all of our foreign participants, we have prepared information about the taxi, how to get from the train or the airport and accommodation.

If you are arriving on October 16, at the airport, you might meet a girl in a DevGAMM t-shirt. She could help you to call a taxi and answer any questions :)

Program

You can find the conference program and schedule here.

Unannounced session from VK.com will be on October 18 at 13:30pm at Meeting Room 3+4.

Lunch time is from 1pm till 3pm.

Sandwich-lunch will be provided only to the Business Speaker badges holders, as well as access to the Business Lounge.

Parties

This year we will have 3 parties!!!

  • October 16: Pocket Gamer: Mobile Mixer and Badge Pick Up Pre-Party
  • October 17: Vizor Interactive Official Mixer
  • October 18: Renatus Bye-Bye Mingle

More information about the time and venue can be found on this page.

GAMM:Play Showcase

Within two days of the conference, you can see more than 60 projects.

The show is divided into 2 zones and 4 time streams. Showcase schedule.

Business Meetings

If you have not taken care of the list of your meetings, we encourage you to do it in advance.

You can make appointments through the form on our website with our:

For your convenience, there will be three Meeting Points, located opposite Vacancy Wall.

Speed Game Dating

If you are registered in Speed ​​Game Dating as a developer or publisher, please do not be late.

Late and participants no prepared will not be allowed.

If you forget your stream, the list of participants will be located at the entrance of the Meeting Room 4.

Game Lynch & Awards

Do not miss the brightest panel discussion of our conference – Game Lynch.

Grand Award Ceremony and Renatus Bye-Bye Mingle will close our conference.

#DevGAMM

Follow us on Twitter for the latest information: @DevGAMM

Do not forget to use the official hashtag #DevGAMM in social medias.

Have a nice day and see you at DevGAMM Minsk 2014!

Sincerely yours,
DevGAMM Team

Organizers contacts

DevGAMM Nominees Announced

October 10, 2014

We present to you the list of DevGAMM Awards nominees!
The official ceremony will be held on October 18 at 6 p.m. in Ballroom 1 &Ballroom 2 Halls.

Grand Prize

Fright Fight, Developed by zGames
Decision 3, Developed by FlyAnvil s.r.o.
I was on the Throne, Developed by Disco Fish
God of light, Developed by Eon games
Need A Hero, Developed by Alis Games

Excellence in Visual Art

Dragon Revenge, Developed by Arello Mobile
King of Bugs, Developed by 1LevelUpGames
Fright Fight, Developed by zGames
God of light, Developed by Eon games
Need A Hero, Developed by Alis Games

Excellence in Game Design

Let islands jump, Developed by Denis Novikov and Victor Solodilov
God of light, Developed by Eon games
Dodge & Roll, Developed by Unnyhog Entertainment
Paint land, Developed by OneGoodGame.com studio
Good morning and die, Developed by OneGoodGame.com studio

Excellence in Narrative

Need A Hero, Developed by Alis Games
Чародеи, Developed by Nevosoft
Money Movers, Developed by Meow Beast
I was on the Throne, Developed by Disco Fish
FingerBoy, Developed by Dead Monkey Games

Excellence in Audio

Braveland Wizard, Developed by Tortuga Team
King of Bugs, Developed by 1LevelUpGames
Need A Hero, Developed by Alis Games
Good morning and die, Developed by OneGoodGame.com studio

Best Indie Game (sponsored by tinyBuild GAMES)

Let islands jump, Developed by Denis Novikov and Victor Solodilov
Tile Rider, Developed by 7 Soft Pillows
Dodge & Roll, Developed by Unnyhog Entertainment
I was on the Throne, Developed by Disco Fish
Renegades, Developed by Dmitry Kozlov

Best Mobile Game (sponsored by Vizor Interactive)

Need A Hero, Developed by Alis Games
God of Light, Developed by Eon games
King of Bugs, Developed by 1LevelUpGames
Fright Fight, Developed by zGames
Dragon Revenge, Developed by Arello Mobile

Best Unity Game (sponsored by Unity Technologies)

Isles of Umbra, Developed by Twisted Pilot
UnnyWorld, Developed by Unnyhog Entertainment
Astro Lords: Oort Cloud, Developed by ARATOG LLC
Braveland Wizard, Developed by Tortuga Team
Морские Хищники, Developed by Indigo Bunting

Best Online Game (sponsored by Nekki)

Astro Lords: Oort Cloud, Developed by ARATOG LLC
Star Battle, Developed by iLogos
Orion, Developed by Ruslan Khuduev & Yegor Blinov
Hook Wars Online, Developed by Hook Wars Online
Морские хищники, Developed by Indigo Bunting

Game Lynch Award

Team Force, Developed by Melesta Games
Magic Dice, Developed by Sampad
Dodge & Roll, Developed by Unnyhog Entertainment
Paint Land, Developed by OneGoodGame.com studio
Renegades, Developed by Dmitry Kozlov

Wargaming.net is also going to announce the best GAMM:Play game which will recieve a GAMM:Play Game of Show title and valuable gifts.

Conference sponsors have prepared additional nominations:
Best Future Mobile game (G5 version) (sponsored by G5 Entertainment)
Most hooligan developer (sponsored by Hooligans Entertainment)
Chartboost’s Choice — Best Mobile Game (sponsored by Chartboost)

Every attendee will have the opportunity to participate in different contests during the two days of the conference:
2D Battle Award(organized by Vizor Interactive)
Wargaming Cards Raffle
Alconost Cards Raffle
Feedback Cards Raffle
RealTime School Cards Raffle

Make sure to be there on October 18 for the hottest ceremony of them all – DevGAMM Awards!

Wargaming.net Sessions at DevGAMM Minsk 2014

October 10, 2014

This year DevGAMM has moved to Minsk, which is a birth place of Wargaming.net, one of the largest gaming companies in the world. It is no wonder that they’ve prepared not only a warm welcome, but also some very useful presentations for our conference.

wargaming team

Alexey Alexeyev, a World of Tanks Blitz project manager, will discuss all the problems and difficulties, that his team faced during the creation of a mobile version of the famous World of Tanks game. In the presentation titled “How we squeezed tanks into tablet” he will focus on the technical limitations of mobile platforms and their impact on the game design, including the introduction of “helpers” in the fight, designing screens and control schemes testing. Alexey will also explain why they had to cut down the SPG (or Arta).

Sergei Burkatovskiy, the VP of game design, will present the “Ideas of players and their overall value for a game”, where he is going to review players’ interests within the interests of the project, and how to find common ground in order to maximize implementation of their ideas and opinions.

Vitaliy Borodovskiy, World Of Tanks Blitz Technical Director, in the presentation called “Architecture of modern 3D engines” will expand on the most relevant approaches to the design of software. In particular, the construction of component architecture on the example of 3D engine scenes, including the classic object-oriented approach to the scene and an alternative component-oriented approach.

In addition to the presentations, Wargaming.net helps to organize the games showcase – GAMM:Play, where developers will have the opportunity not only to show their games to all the participants, but also to get feedback from Sergey Galyonkin. And the most interesting game of the showcase will receive a prize from Wargaming.net at DevGAMM Awards with the title of GAMM:Play Game of Show.

Adopt the best practices of the gaming giant Wargaming.net at DevGAMM Minsk 2014!

Game Lynch: Whose Fate Will Be Decided By DevGAMM Experts?

October 9, 2014

Every DevGAMM conference features a very special event called Game Lynch. We gather game industry experts with a sole goal of helping developers understand their weak spots in an informal, humorous way.

The rules have slightly changed this time, but it doesn’t mean that it will be less fun.

  • Every expert chooses the game of his or her own liking among the submitted ones.The ‘Lynch’ will only take 5 minutes with timer controlling the process.
  • It will be happening in the form of live playtest, similar to Let’s Play on Youtube.
  • Developers will have only 1 minute to defend themselves.

Don’t forget the “drinking” part! After we hear both parties out, the developer and the expert, the audience will decide who’s more convincing. And the losing side is going to drink the cocktail mixed right on stage by other experts.

And today we announce the games all the experts chose to lynch publicly!

GalyonkinEхpert: Sergey Galyonkin, Wargaming.net
Game: Team Force






EssigEхpert: Maria Essig, Kongregate
Game: Magic Dice






NichiporchikEхpert: Alex Nichiporchik, tinyBuild GAMES
Game: Dodge & Roll






RoseEхpert: Mike Rose, Gamasutra
Game: Paint Land






SigurgeirssonEхpert: Brjann Sigurgeirsson, Image & Form
Game: Renegades






Come and see this hilarious, casual and unpredictable event at the Ballroom1 & Ballroom2 Hall on the second day of the conference, at 4.30 p.m. – 6 p.m!

Vizor Interactive Official Mixer – Key Party of DevGAMM Minsk 2014

October 9, 2014

We invite you to visit the official After Party of DevGAMM Minsk 2014 organized by Vizor Interactive, which will take place on the first day of the conference! Take the opportunity to get energy boost after a long busy day! And remember that the most productive networking always happens in the informal environment!

vizor

When: October 17, 2014, 6 p.m. – 9 p.m.
Where: Hotel Renaissance Minsk, the lobby of the second floor (reception area and gold sponsors area)
What to expect: positive mood, useful contacts, networking, beer, wine and soft drinks

And make sure to participate in ‘2D Battle’ competition for the artists on the Vizor Interactive stand with guaranteed prizes!

Do not miss the hottest party from Vizor Interactive at DevGAMM Minsk in 2014!

Sound and User Interface: Expert Recommendations on DevGAMM Minsk 2014

October 8, 2014

Every developer knows that the most important elements of any game are probably art and sound. These two create the right atmosphere, which motivates user to return to the game again and again. But how to harmonize them? This is exactly what experts on DevGAMM Minsk 2014 are going to talk about.

ArvidasArvidas Brazdeikis: Look at your interface before you leap

The presentation will discuss how interfaces help immerse users in the game world.
Using specific gaming examples Arvidas is going to give an account of different kinds of games GUIs, creative approach to the original user interface, as well as virtual reality helmets effect on the future of UI design. Arvidas has 7 years of work experience as a freelancer in design and directing. He also took part in projects of Sperasoft and Rhapsody Games companies.

NikitinaIrina Nikitina: Sounds – the recipe of perfect specification

Irina will share the secrets of the successful technical specifications statement for the sound creation, sound engineer work optimization and finding suitable performers. Irina Nikitina, also known as Ressa Schwarzwald, has been engaged in dubbing games since 2009, during that time she completed on 40 projects. Right now she participates in the development of “Legends of Eisenwald” by Aterdux Entertainment as a composer and sound producer.

KopytkoDaniil Kopytko: Creation of the game environment

Daniel will elaborate on how to collect references, organize the space in the transition from 2D to 3D, develop color palette and lighting, as well as other technical and artistic points of the assets creating process.
Daniil «Censoredi_ID» Kopytko has been working as a leading 3D artist at HEYWORKS for three years now. His main specialization is the creation of video game environments.

If you feel shaky when working with audio or interface, come to DevGAMM Minsk 2014!

Who Will Win Grand Prize at DevGAMM Awards?

October 7, 2014

DevGAMM Awards was created to find the best games out there and provide them with the acknowledgement they deserve.This ceremony became an integral part of DevGAMM, with more and more applications every year. Developers and studios get an opportunity to submit their games to the judges who will choose the winners.

Awards

The ceremony will take place on October 18 from 6p.m.to 7p.m. in the Ballroom hall. There are lots of categories and nominations this year:

  • Grand Prize
  • Excellence in Visual Art
  • Excellence in Game Design
  • Excellence in Narrative
  • Excellence in Audio
  • Best Indie Game (sponsored by tinyBuild GAMES)
  • Best Mobile Game (sponsored by Vizor Interactive)
  • Best Unity Game (sponsored by Unity Technologies)
  • Best Online Game (sponsored by Nekki)
  • Game Lynch Award
  • GAMM:Play Game of Show (sponsored by Wargaming.net)

In addition, special nominations have been announced, sponsored by G5 Entertainment, Hooligans Entertainment and Chartboost.

All winners will receive prizes from different companies including Quadrocopter (Vizor Interactive), Unity Licence + book about effects in Unity (Unity), $1K (US) for the use of Chartboost services and other juicy gifts.

Everyone can take part in contests and drawings from sponsors during the conference, all you need to do is to come up to the company’s table and figure out the details.

See what games contend for the winner title in a particular category on DevGAMM Minsk 2014 website.

Do not miss the greatest show of the conference – DevGAMM Awards!