List of Companies Moscow 2015

May 13, 2015

Traditionally, we present a list of companies and studios that have registered for the conference.

Remember, that you can appoint a meeting with:

- sponsors
- business participants
- speakers

To do so, please follow the “appoint a meeting” link on the relevant page.

And don’t forget that you can find details about what each of the business participants is offering and looking for on the corresponding page.

Make sure to spend both conference days as productively as possible!

List of participating companies:

Continue reading »

Final Information for DevGAMM Attendees

May 11, 2015

Dear conference attendees,

It’s just a few days before the event begins.

We’ve come up with the most important information you should know.

Please read it carefully!

Registration

If for some reason either you or your colleagues haven’t registered for the conference yet, you can do it right now online!

The online registration will be available up until May 14th, 10:00 p.m.

You will not be allowed to pay in cash at the conference.

Please register online in advance!

Badge pick-up

You have two ways to get your badge:

on May 14th, from 6:00 to 9:00 p.m. at Chartboost Badge PickUp Pre-Party (the pre-party will go on until 10:00 p.m.)

on May 15th or 16th from 9:00 a.m. to 6 p.m. during the conference at Radisson Slavyanskaya Hotel (follow the signs with DevGAMM logo).

Make sure to bring your identity document and ticket (a printout or in electronic form).

For non-local attendees

We have prepared information for our non-local attendees, who can learn about the taxi and how they can get from the railway stations/airports to the conference venue.

Program and other activities

The conference program is available on this page.

Simultaneous translation of all the sessions will be provided at the Conference Hall and Tolstoy Hall! Free headphones for simultaneous translation will be handed out at the hall entry. To get them, you will need to present your identity document.

Please pay attention that iOS Workshop requires pre-registration. Entry through the guest lists only.

Lunch breaks on both conference days will last from 1:00 to 3:00 p.m. The hotel is located near the Evropeyskiy Trade Centre with plenty of restaurants and food courts inside.

On May 15th, 6:30 p.m. the Conference Hall will host an exclusive Russian premiere of the documentary film “GameLoading: Rise of the Indies” about the community of indie developers.

Don’t miss it! :)

GAMM:Play Showcase

GAMM:Play Showcase is traditionally split into 4 streams. It means you will get a chance to take a look at various games during 2 days of the event.

The schedule of games showcase will be available in your badge insert.

Business meetings

Unless you’ve already managed your list of meetings, it’s highly recommended to get down to it right now.

You can use website forms to appoint meetings with:

- sponsors
- business participants
- speakers

For your convenience, there will be Meeting Point 1, 2 and 3 arranged next to the stairs at the lobby in front of the showcase zone.

On the second day of the event we’ll set up a Business Lounge at Chekhov Hall to create a more relaxing environment for talks and negotiations.

Speed Game Dating

If you’ve got a developer or publisher registration for Speed Game Dating, please make sure to be there on time.

The latecomers and those, who lack the required materials, will not be admitted.

The online Speed Game Dating registration is already over, but you still have a chance to get on the waiting list. Deadline for sending a waiting list application is May 14th, 2:00 p.m. – one hour before the first stream begins.

The list of streams will be posted next to the Chekhov Hall entry, just in case you forget the number of your stream.

Game Lynch & Awards

Make sure to visit the high spot of our conference – the discussion panel Game Lynch.

Right after its ending, the sponsoring companies will present their special prizes to the attendees and the official DevGAMM Awards ceremony will begin.

It will be followed by the closing event of the conference – Renatus Bye-Bye Mingle.

#DevGAMM

Follow us on Twitter to stay tuned for the latest information:

@DevGAMM . We’ll announce the beginning of keynote speeches and bring you the hottest news right from the event.

Don’t forget to add the official #DevGAMM hashtag to your messages in social media!

Have a nice day, see you at DevGAMM Moscow 2015!


Yours always,

DevGAMM Team

Reception of Dr. Simonov at Unity booth

May 8, 2015

This year at Unity’s booth (P4), besides traditional buns, Reception of Valentin Simonov, Field Engineer for Unity @ Russia. DevGAMM guests will have unique opportunity to get actual information on what Premium Support is and what model of work is appropriate for them. Appointment is required, the number of records is limited!

@valyard
#unity3d
#devgamm

Game Lynch: The Most Productive Drinking Game

May 6, 2015

Everyone who has ever attended DevGAMM can barely imagine it without Game Lynch – a special event making the viewers laughing out load and participants drinking too much alcohol.

Wait, there’s no need to cancel your ticket – DevGAMM is not some Sin city! In fact, Game Lynch is just a humorous way of pointing out the weak points of games to their developers and giving them advice on making them better.

During one hour 6 notorious game experts will review and discuss games given up by the boldest of gamedev men. Each expert will get his 5 minutes of fame (according to timer) to tell whatever he thinks of the game using any expressions. To drink or not to drink – that will be the question, and the public will decide it for each of the speakers!

Every expert will pick out a game to his taste from the list.The lynching is held in the form of real-time playtesting session, it looks similar to what you’ve seen in let’s players’ videos on Youtube. The game developers are given only 1 minute to defend their games.

Still having doubts as to going at or skipping the Game Lynch, which is one of the funniest DevGAMM activities, by the way? Then watch videos of previous lynches!

This year the DevGAMM “rings” will feature:

GalyonkinSergey Galyonkin VS Party Hard
Developed by Pinokl Games








GalyonkinAndre Krug VS IndiRun
Developed by Alexandra Tokaryuk & Lev Iakimov








GalyonkinMike Rose VS Spooky Rooms
Developed by NeverLab








GalyonkinWolf Lang VS VHS Story
Developed by Lazy Bear Games








GalyonkinAlex Nichiporchik VS Paper Knight
Developed by Suricate Games








GalyonkinRami Ismail VS Out There:Omega Edition, Developed by Mi-Clos Studio







Disclaimer: Rami Ismail and Sergey Galyonkin don’t drink, but if they lose the audience vote, Alex Nichiporchick will drink for them. Hope, you won’t get to see him drunk:)

The game which survives the Game Lynch will get a special prize from Renatus
Don’t miss this cherry-on-top event of DevGAMM at the Conference Hall on May 16th, from 17:00 to 18:00!
Let’s get ready to rumble!

DevGAMM Awards Nominees Announced

May 4, 2015

We present to you the list of DevGAMM Awards nominees!
The official ceremony will be held on May15 at 6 p.m. in Conference Hall.

Grand Prize

VHS Story, Developed by Lazy Bear Games
Out There: Omega Edition, Developed by Mi-Clos Studio
Divide by Sheep, Developed by Bread Team
Leave Me Alone, Developed by Onvision Studio
Beat The Beat, Developed by 2Players & Nekki

Excellence in Visual Art

12 is better then 6, Developed by Ink Stains Games
Leave Me Alone, Developed by Onvision Studio
AI Olympius, Developed by Lions Shade
Shadowmatic, Developed by Triada Studio
Divide by Sheep, Developed by Bread Team

Excellence in Game Design

Dead Ahead Quarantine, Developed by Mobirate
Beat The Beat, Developed by 2Players & Nekki
Party Hard, Developed by Pinokl Games
Replay – VHS is not dead, Developed by Neko Entertainment

Excellence in Narrative

Tormentum – Dark Sorrow, Developed by OhNoo Studio
Out There: Omega Edition, Developed by Mi-Clos Studio
Scrap Garden, Developed by Flazm
VHS Story, Developed by Lazy Bear Games

Excellence in Audio

Beat The Beat, Developed by Developed by 2Players & Nekki
Divide by Sheep, Developed by Bread Team
Mighty Crew, Developed by AminiLab
Replay – VHS is not dead, Developed by Neko Entertainment
Shadowmatic, Developed by Triada Studio

Best Indie Game (sponsored by tinyBuild GAMES)

Party Hard, Developed by Pinokl Games
Scrap Garden, Developed by Flazm
Leave Me Alone, Developed by Onvision Studio
VHS Story, Developed by Lazy Bear Games
Warside, Developed by Kraken Games

Best Mobile Game (sponsored by Vizor Interactive)

Floors, Developed by Yuri Sanachev
Out There: Omega Edition, Developed by Mi-Clos Studio
Divide by Sheep, Developed by Bread Team
Universe Of Wars, Developed by Last Level
Pocket Troops, Developed by Heyworks

Best Unity Game (sponsored by Unity Technologies)

Replay – VHS is not dead, Developed by Neko Entertainment
AI Olympius, Developed by Lions Shade
Time of Dragons, Developed by 4 I LAB LTD
Warhammer 40,000: Space Wolf, Developed by HeroCraft
Pocket Troops, Developed by Heyworks

Best Online Game (sponsored by Nekki)

Universe Of Wars, Developed by Last Level
Time Of Dragons , Developed by 4 I Lab Ltd
Warside , Developed by Kraken Games
Cube Day Z, Developed by idspe dev ltd
Get The Gun, Developed by DATCROFT GAMES

Game Lynch Award (sponsored by Renatus)

Party Hard, Developed by Pinokl Games
IndiRun, Developed by Alexandra Tokaryuk & Lev Iakimov
Spooky Rooms, Developed by NeverLab
VHS Story, Developed by Lazy Bear Games
Paper Knight, Developed by Suricate Games
Out There: Omega Edition, Developed by Mi-Clos Studio

Media Choice Award

Message Quest, Developed by Message Quest
Scrap Garden, Developed by Flazm
Shadowmatic, Developed by Triada Studio
Leave Me Alone, Developed by Onvision Studio
Warhammer 40,000: Space Wolf, Developed by HeroCraft

#GamesJamKanobu winners will also be awarded during the ceremony.

Everyone is welcome to take part in the contests by sponsor companies and get valuable prizes on stage. Follow the news on social networks with the hashtag #DevGAMM and come up to sponsors’ tables to try your luck!

Make sure to be there on May 16th for the hottest ceremony of them all – DevGAMM Awards!

Exclusive Premiere of GameLoading: Rise of the Indies at DevGAMM Moscow 2015

April 30, 2015

News about the release of a new feature documentary exploring the world of indie game developers spread across Europe’s gaming community like wildfire. Now the film GameLoading: Rise of the Indies is the most trending topic everywhere, from news media to Twitter’s developer chats. Inspired by the idea of showing this exclusive film at the conference, Lerika shared it with the team and a moment later office became a hive of enthusiasm and excitement. This documentary is a declaration of love for indie community, just like DevGAMM.

We are grateful to Alconost company and Yulia Vahrusheva (tinyBuild) who worked hard to provide Russian subtitles for the film, proving their strong commitment and special affection for indie people. So did the creators of GameLoading: Rise of the Indies just a few years ago.

Continue reading »

5 Must See Sessions about Unity

April 30, 2015

There are a lot of developers coming to DevGAMM who use Unity as their game engine. That is why every year we select a series of sessions dedicated to this great tool.
This DevGAMM you will be able to learn how to optimize your mobile application on Unity, what are the new features of Unity 5, including physics and networking, as well as hear the story of a successful Unity application launch.

So here is the list of the Unity sessions worth your attention:

Hands-On with the Unity 5 Game Engine

Who: Andy Touch, Unity Technologies

When&Where: May 16, 12:00 -13:00, Tolstoy Hall

Unity 5, the latest version of the cross-platform game engine, brings a variety of new features, such as Physically-Based Rendering, Reflections, Global Illumination, Audio Mixing, 2D Physics Area Effectors and more. This session will be a hands-on, in-editor walkthrough of these features and how to easily set them up for use in your games and projects.

Ever since he added physics to 100 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology. Having previously taught game development to University students, he is now part of Unity Technologies‘ Evangelism team helping to spread the word of the game engine and to show off what it can do.

Resolving physics upgrade issues with Unity 5

Who: Anthony Yakovlev

When&Where: May 16, 15:00 -16:00, Pushkin Hall

Anthony will tell about new possibilities of Unity 5 physics and ways of correcting those typical mistakes that are caused by their misuse.

Anthony Yakovlev is an experienced game developer and entrepreneur with credits in 10+ console titles and one upcoming big MMO RTS.

Minions Paradise: Optimization of mobile Unity application

Who: Dmitry Vedenko.

When&Where: 16 мая, 16:30 – 17:00, Зал Пушкин.

Based on the example of Minions Paradise Dmitry will talk about profiling and optimization of the mobile Unity app on iOS and Android by memory size and performance speed.

Dmytry Vedenko has over 5 years of professional experience in mobile games development for cutting edge platforms including iOS and Android, using C++, OpenGL ES, Lua and Unity. Joined EA in 2014 with main focus on Unity and performance optimization.


Bringing X-Mercs: Invasion to life – lessons learnt from making a hardcore 3D mobile strategy game with Unity

Who: Oleg Pridiuk

When&Where: May 16, 17:00- 17:30, Pushkin Hall

In this talk, Oleg Pridiuk will share key insights into X-Mercs: Invasion to life 18 month production process whilst working with the Unity engine. He will reveal the challenges that presented themselves during the production pipeline, design solutions, PvP server solutions as well as the major lessons learnt whilst developing such an ambitious title for mobiles and tablets.

Oleg Pridiuk is a part of Game Insight’s Strategic Partnerships team, working within the industry to advance Game Insight’s position as a leader in producing high-quality, hardcore 3D games. Prior to joining Game Insight, Oleg spent six years at Unity Technologies as both Mobile Specialist and Technology Evangelist where he worked globally with hundreds of game developers and publishers.

Unity Networking: new possibilities

Who: Valentin Simonov

When&Where: May 16 17:30 -18:00, Pushkin Hall

Unity 5.x includes the first implementation stage of new networking, which is going to replace RakNet and make it possible to create MMO games in a few clicks. From this session you’ll learn about the possibilities in the field of multiplayer online game creation that will soon become available to you and about the content of next releases.

At Unity Technologies, Valentin Simonov is the one who finds technical solutions for major clients and, in his spare time, he travels over Europe sharing knowledge about the different technical aspects of Unity at various conferences. Valentin translated Unity’s book about shading into Russian and is supporting the open-source projects.

Best Unity advice from true experts only at DevGAMM Moscow 2015!

Chartboost Pre-Party and Badge Pick Up

April 30, 2015

Want to start productive networking early?
Arriving in Moscow on May 14 and want to hangout?

Join Chartboost and other DevGAMM attendees for a night of food, drinks, and networking with your fellow mobile game developers!

Skip the lines and pick up your conference badge as well. Space is limited, so RSVP now to reserve your spot.

When: May 14, 2015 @ 18:00 – 22:00

Where: Bar “Darling, I’ll call you back” (“Дорогая, я перезвоню”)

Address: 2-ya Tverskaya-Yamskaya str, 10, Moscow (map)

Food & drinks: beer, vine, soft drinks, light snacks.

What to expect:

  • pick up your badge to avoid lines on Friday
  • start networking day earlier
  • get to know Chartboost, who are interested to meet developers

The party is open to all registered DevGAMM attendees, but you need to RSVP if you will come.
Do not forget your ID to pick up your badge.

Accommodation discounts

April 29, 2015

Dear attendees!

Grab the chance to reserve a room in Radisson Slavyanskaya Hotel with the special discount.

Price:

  • Single room: 6,372 rubles
  • Double room: 8,732 rubles

The price includes: VAT – 18%, free Wi-Fi, free access to Fitness Centre (swimming pool, sauna, Turkish bath, gym)

Discount is available till April 30 for our attendees.

The hotel has 410 comfortable rooms, of which: standard rooms, business class rooms, junior suites and apartments. Every room is equipped with air conditioner, PC port, direct international phone line with personal v-mail, mini-bar.

Fill out the room booking form and send it to: reservations.moscow@radisson-hotels.ru

Professionals Only: 4 Sessions About Game Making Technologies

April 27, 2015

This year the program commission of DevGAMM had a really tough choice. We received so many great session topics, dedicated to different game making technologies. We carefully picked the best ones, that will be featured in this post.

Viacheslav Nikulin, Nekki
Shadow Fight 2: architecture of the analytics system handling billion events

May 15
Pushkin Hall
17:00 -17:30

The session will elaborate on the architecture of the analytics system based on the search engine Elasticsearch. It will cover the technology stack of Elasticsearch, Logstash, Kibana, which makes it possible to create a flexible and reliable solution at short notice.

Viacheslav Nikulin is involved in the development of multiplayer server for Shadow Fight 2 and analytics system at Nekki

Andrei Gradinari, Spooky House Studios
Game development for smartwatches. Challenges and solutions

May 15
Tolstoy Hall
10:30-11.00

Session will discuss how to develop games for Android Wear, Apple Watch and Peeble more effectively, leveraging the small screen, low power, and short battery life.

Andrei Gradinari is computer graphics programmer / game designer at Spooky House Studios. He has been professionally developing games for smart phones ever since the Apple App Store opened in 2008. He has been involved in creation of big hit iOS / Android games : Bubble Explode, Rail Maze, Ragdoll Blaster, Paper Toss

Olga Khomenko, PlayToMax
Porting games from other platforms to HTML5

May 15
Pushkin Hall
11:00-11:30

Olga will share some tips and ideas on how to use HTML 5 to re-monetize games without too much effort. Also she will show some good examples of a «second life» on HTML5 for Flash and native titles.

Olga Khomenko is a Co-founder of PlayToMax, a team of professionals with over 8-year experience in game development and one of the leading companies in the HTML5 gaming market.

Sergey Sorokin, GAF Media
Quick porting of Flash animations and UI to Unity, Cocos and Starling

May 15
Pushkin Hall
12:00 -12:30

The lecture will be dedicated to GAF technology which allows for quick and easy porting of UI and animations, created in Flash, to the most popular platforms, such as Unity, HTML, Cocos and Starling

Sergey Sorokin has been deeply in love with Flash for 7 years now. This resulted in birth of a particular Facebook game which is still alive. The decision to port it to a new platform that was made two years ago led to the creation of GAF Media company, that takes up all Sergey’s time at this moment.

DevGAMM Moscow 2015 makes developing games easier!