Call for speakers!

August 19, 2014

You’ve only got 2 weeks left to apply as a speaker for DevGAMM Minsk 2014!

  • Is your game a smashing hit? Share the story of its success!
  • Industry mates are envious of art and animation in your game? Tell us about the techniques you use to make it happen!
  • You’ve invented new ways of code optimization? Then your story would be priceless to us!

Traditionally, DevGAMM is focused on practical speeches, real-life examples and actual numbers.

A bit less of marketing, a bit more of technologies, development, graphics and animation, game design, sounds and producer’s activities!

If you’ve got something to tell about, please send us the subjects of your speeches and post-mortems! The application deadline is August 31!

Which character does a game need?

August 18, 2014

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Description: 
One of the main tasks in game making is creation of game characters. What they should be? What should we know and keep in mind on designing them?

About Speaker:
Oleg Akimov is a 2D animator working at Nika Entertainment. He’s got 12 years of experience in various directions of media industry and now works on the development of art and animation for 2D games.

How to scr..up half of your budge

August 12, 2014

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Description:
How to justify overexpenditures or cut game development costs in half. Things you’re wasting your time on and how research can help you save it.

About Speaker:
Aleksandr Dzyuba has many years of experience in development and implementation of marketing projects on the agencies’ part. In addition to negotiating and sales, he is responsible for configuration of research project methodology and introduction of new methods in Playtestix.

Development and promotion of mobile MMORPGs

August 12, 2014

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Description: 
Using “Warspear Online” as an example, Mikhail will tell about the things you should pay attention to when you have a small team and a big mobile online project on the go. About working with players, data analysis, marketing without money and ways to start making that money.

About Speaker:
Mikhail Kuzmin is the Marketing Director at AIGRIND, engaged in the development of online mobile games. The company’s first and successful project is MMORPG “Warspear Online” launched for iOS, Android, Symbian, Windows Mobile, Windows Phone 8, Linux and PC. He entered the gaming industry in 2003 and is well-versed in B2B, online games marketing, analytics and virtual world economy, game community and monetization. He is one of the anchormen that are making a weekly podcast #HowGamesAreMade about gaming industry.

Ten Key Steps to a Successful Release Partnership

August 12, 2014

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Description: 
Contacting partners in early stages of development, identifying solid partners, dealing with revenue and contracts. Funtomic runs you through the processes of working with publishers and how to use them to your advantage.

About Speaker:
Ted Ursu, Business Development guy for Funtomic since 2012. Managed partnerships and supervised title release in all the phases of the process.

Road To Japan – How To Do Marketing of Japanese Gaming App Market

August 12, 2014

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Description:
Overview of Japanese gaming app market. How lucrative it is and what kind of games are currently popular. General ways of promotion, how to run promotion campaigns, example of Clash of Clans.

About Speaker:
Aya Yamada is the Overseas Business Representative at Adinnovation. Inc, Tokyo-based comprehensive marketing company for gaming app developers. She currently focuses on disseminating marketing tips and tricks that are popular among the most lucrative Japanese market to Russia.

10 signs of a bad contract: things you should not sign with your partners

August 12, 2014

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Description:
Sooner or later, every one of us signs contracts – with our studio colleagues, partners in new project, publishers of our games or developers of other people’s games, etc. Without going into details about the specific types of contracts, we’ll take a quick look at the most obvious traps/problems that are common for the gaming industry and are most likely for the studios to walk right into, if they’re signing Their First Contract (TM). Rome wasn’t built in a day, the same goes for a developer that’s mastering the art of negotiating. Yet, we can point out mistakes that always must be avoided, irrespective of other terms of the deal.

About Speaker:
Sergey Klimov is a founder and managing director of Charlie Oscar. He also organizes #GamesNight and is doing a gaming-related podcast #КакДелаютИгры (How Games Are Made).

The Power of the Facebook Platform for Gaming Developers

August 12, 2014

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Description:
Gamers want to play games whenever they want and from any device. In this market, having a cross-platform strategy is essential to building a lasting and successful game. With over 1 billion people on mobile and web, Facebook has the audience to connect with and the tools to help you reach and engage them in your game. Come hear how mobile game developers are expanding to Facebook web, current trends that will help you reach the Facebook audience, and what the product vision looks like for providing a connected game experience across platforms with Facebook and Parse.

About Speaker:
Julia Ognieva is a Head of Gaming Partnerships, Russia & CIS at Facebook in London, United Kingdom. She is responsible for managing partners, as well as recruiting new partners in Central and Eastern Europe. Prior to Facebook, Julia was Sales Manager at Tapjoy for 2 years. Prior to moving to the United Kingdom, Julia lived in Ukraine. Julia speaks fluent Russian and Ukrainian as well as English. Julia holds a BA in Business, Economics and Advertising from the University of Worcester.

Browser games as a new industry trend!

August 11, 2014

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Description:
Browser games started with a boom to eventually go bust, replaced and overshadowed with other platforms. That is why it’s the right time to remember about browser games, the way they’re connected with all other platforms and their contribution to cross-platform games. All these questions and the commercial part of development will be covered in speech

About Speaker:
Sergey Babayev is a creative director for GD-Team, working on development of new company projects, such as client action game Metal War Online, browser shooter Stalnye Voiny and another browser strategy game Rise of Heroes. In his spare time, Sergey goes back to his previous journalist career and writes about the industry for different sources.

Production of midcore projects for social networks (on the example of Contract Wars)

August 11, 2014

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Description:
The speech provides description of the main potential difficulties in producing and promoting midcore projects, and the methods of their elimination on the example of the shooter game Contract Wars.

About Speaker:
Nikita ‘trainfender’ Buyanov is one of the executives and the Art Director at AbsolutSoft. He is currently the development leader, leading game designer and art director of Contract Wars project, a 3D multi-player first-person shooter launched on 5 social networks and game portals, of Russia 2028 project (post-war first-person RPG) and a new game project that hasn’t been announced yet. Nikita has a vast experience of working in the position of art director, leading 2D/3D artist in the interactive and advertising areas.